

- HOW TO USE UNITY 3D HOW TO
- HOW TO USE UNITY 3D SOFTWARE
- HOW TO USE UNITY 3D FREE
- HOW TO USE UNITY 3D WINDOWS

These settings should assure that you can use just basic scale 1,1,1 in your scenes to get consistent behavior and no physics problems. To make everything right, set the scale factor in models import settings (leave 0.01 for 3dsMax and Modo, set 1.0 for Maya), and note that sometimes you will need to re-import objects after changing the scale setting.
HOW TO USE UNITY 3D SOFTWARE
Sometimes it’s not possible to have this correctly set from your 3D modeling software because of different units these applications are using. It’s important to set the scale correctly. There are several things that the good model should fulfill. It’s critical to have all your models well prepared to be able to use them in your scenes without further modifications. Common Unity Mistake #2: Working with Unoptimized Models It’s always important to ask yourself the question “can it be reasonably achieved?” If not, you shouldn’t waste your precious resources on something hardly achievable (in case it’s not part of your business strategy to have it as your main competitive advantage, of course). Performance concerns have to always be in your mind when designing new levels. The way the levels will be designed is crucial for future work because the division of the level influences the performance a lot.
HOW TO USE UNITY 3D HOW TO
It should also be specified how to unify all the measurements to have a consistent scale, and import process throughout the whole application. You should have a clear idea about desired frame rate and vertex budget, so the 3D artist can know in what maximal resolution the models have to be, and how many LOD variations he has to do.

Every topic in this article is influenced by this fact.įrom a more technical point of view, it should be necessary to set in advance the whole workflow of creating assets and models while providing them to the programmer, with particular attention to iteration process when the models will need some more changes and refinements. It’s also necessary to set the minimal supported devices specifications (will you support older low-end devices or just more recent models?) to have the idea of what performance and visuals you can afford. You have to be sure what platforms you will be releasing product for, and what platforms are in your plan. These days, when product marketing is an important part of the whole process, it’s also important to have a clear idea of what the business model of the implemented application will be. Important notes for upgrading projects that were authored with older versions of Unity.Tweet Common Unity Mistake #1: Underestimating Project Planning Phaseįor every project, it’s crucial to determine several things before the application design and programming part of the project even begins. For example, it can report the percentage of time spent rendering, animating, or in your game logic.

It shows how much time is spent in the various areas of your game. Get performance information about your application with the Unity Profiler A window that helps you to optimize your game. Information about many of the Editor’s powerful features, to help you customize your workflow, integrate with external tools, and extend the Editor itself. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions.
HOW TO USE UNITY 3D FREE
How to get Assets into Unity from a variety of different sources, including graphics, art and sound from external programs, package files from other developers, and ready-made Assets from our Package Manager and the Asset Store A growing library of free and commercial assets created by Unity and members of the community. More info See in Glossary and Components reading input and adding gameplay or interactivity to your Project. A GameObject’s functionality is defined by the Components attached to it. How to get started making Scenes, GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.
HOW TO USE UNITY 3D WINDOWS
More info See in Glossary, and publishing builds:ĭownloading, installing, and activating Unity, using the Hub, and how to manage your licenses.Īn in-depth look at each of the main windows you’ll use every day in Unity, including useful shortcuts and hotkeys. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. This section explains the Unity interface, menu items, using Assets, creating Scenes A Scene contains the environments and menus of your game.
